名称:基于FPGA的拔河游戏的电路设计VHDL代码Quartus? 实验箱
软件:Quartus
语言:VHDL
代码功能:
1.任务及要求
设计一个能进行拔河游戏的电路。
电路使用7个发光二极管,开机后只有中间一个发亮,此即拔河的中心点。游戏双方各持一个按钮,迅速地、不断地按动,产生脉冲,谁按得快,亮点就向谁的方向移动,每按一次,亮点移动一次。
亮点移到任一方终端二极管时,这一方就获胜,此时双方按钮均无作用,输出保持,只有复位后才使亮点恢复到中心。用数码管显示获胜者的盘数。
2、设计提示
按钮信号即输入的脉冲信号,每按一次按钮都应能进行有效的计数。
用可逆计数器的加、减计数输入端分别接受两路脉冲信号,可逆计数器原始输出状态为0000,经译码器输出,使中间一只二极管发亮。
当计数器进行加法计数时,亮点向右移;进行减法计数时,亮点向左移。
由一个控制电路指示谁胜谁负,当亮点移到任一方终端时,由控制电路产生一个信号,使计数器停止计数。
将双方终端二极管“点亮”信号分别接两个计数器的“使能”端,当一方取胜时,相应的计数器进行一次计数,这样得到双方取胜次数的显示。
设置一个“复位”按钮,使亮点回到中心,取胜计数器也要设置一个“复位”按钮,使之能清零。
FPGA代码Verilog/VHDL代码资源下载:www.hdlcode.com
本代码已在实验箱验证,实验箱如下,其他开发板可以修改管脚适配:
演示视频:
设计文档:
1. 工程文件
2. 程序文件
3. 程序编译
4. RTL图
状态图
5. 管脚分配
6. 仿真图
拔河控制仿真
部分代码展示:
LIBRARY?ieee; ???USE?ieee.std_logic_1164.all; ???USE?ieee.std_logic_unsigned.all; --控制模块 ENTITY?bahe_ctrl?IS ???PORT?( ??????clk???????:?IN?STD_LOGIC;--标准时钟 ??????reset_n????????:?IN?STD_LOGIC;--复位信号,低有效? reset_cnt????????:?IN?STD_LOGIC;--计数复位信号,低有效? ??????shift1???????:?IN?STD_LOGIC;--选手1 ??????shift2???????:?IN?STD_LOGIC;--选手2 ??????led????????????:?OUT?STD_LOGIC_VECTOR(6?DOWNTO?0);--7个led ???win1_times?????:OUT?STD_LOGIC_VECTOR(15?DOWNTO?0);--1号获胜次数 ???win2_times?????:OUT?STD_LOGIC_VECTOR(15?DOWNTO?0)--2号获胜次数 ???); END?bahe_ctrl; ARCHITECTURE?behave?OF?bahe_ctrl?IS ??? ???TYPE?State_type?IS?(s_idle,?s_start,?s_left_shift,?s_right_shift,?s_win_1,?s_win_2);??--?定义状态 ???SIGNAL?state?:?State_Type;????--?创建信号 ???SIGNAL?game_led??????:?STD_LOGIC_VECTOR(6?DOWNTO?0)?:=?"0001000"; SIGNAL?win1_num??????:?STD_LOGIC_VECTOR(15?DOWNTO?0)?:=?"0000000000000000"; SIGNAL?win2_num??????:?STD_LOGIC_VECTOR(15?DOWNTO?0)?:=?"0000000000000000"; BEGIN ???PROCESS?(clk) ???BEGIN ??????IF?(clk'EVENT?AND?clk?=?'1')?THEN ?????????IF?((NOT(reset_n))?=?'1')?THEN ????????????state?<=?s_idle; ?????????ELSE ????????????CASE?state?IS ???????????????WHEN?s_idle?=>--复位状态 ?????????????????????state?<=?s_start; ???????????????WHEN?s_start?=>--游戏中 ??????????????????IF?(game_led?=?"1000000")?THEN ?????????????????????state?<=?s_win_1;--1号赢 ??????????????????ELSIF?(game_led?=?"0000001")?THEN ?????????????????????state?<=?s_win_2;--2号赢 ??????????????????ELSIF?(shift1?=?'1')?THEN ?????????????????????state?<=?s_left_shift;--led左移 ??????????????????ELSIF?(shift2?=?'1')?THEN ?????????????????????state?<=?s_right_shift;--led右移 ??????????????????ELSE ?????????????????????state?<=?s_start; ??????????????????END?IF; ???????????????WHEN?s_left_shift?=>--led左移 ??????????????????state?<=?s_start; ???????????????WHEN?s_right_shift?=>--led右移 ??????????????????state?<=?s_start; ???????????????WHEN?s_win_1?=> ??????????????????state?<=?s_win_1;--1号赢 ???????????????WHEN?s_win_2?=> ??????????????????state?<=?s_win_2;--2号赢 ???????????????WHEN?OTHERS?=> ????????????END?CASE; ?????????END?IF; ??????END?IF; ???END?PROCESS; ??? ??? ???PROCESS?(clk) ???BEGIN ??????IF?(clk'EVENT?AND?clk?=?'1')?THEN ?????????IF?((NOT(reset_n))?=?'1')?THEN--复位 ????????????game_led?<=?"0001000"; ?????????ELSIF?(state?=?s_left_shift)?THEN ????????????game_led?<=?(game_led(5?DOWNTO?0)?&?'0');--led左移 ?????????ELSIF?(state?=?s_right_shift)?THEN ????????????game_led?<=?('0'?&?game_led(6?DOWNTO?1));--led右移 ?????????END?IF; ??????END?IF; ???END?PROCESS; ???PROCESS?(clk) ???BEGIN ??????IF?(clk'EVENT?AND?clk?=?'1')?THEN ?????????IF?((NOT(reset_cnt))?=?'1')?THEN--复位 ????????????win1_num?<=?"0000000000000000"; ?????????ELSIF?(state?=?s_start?and?game_led?=?"1000000")?THEN----1号赢 ????????????win1_num?<=win1_num+?"0000000000000001";--加1 ?????????ELSE win1_num?<=win1_num; ?????????END?IF; ??????END?IF; ???END?PROCESS;??? ???PROCESS?(clk) ???BEGIN ??????IF?(clk'EVENT?AND?clk?=?'1')?THEN ?????????IF?((NOT(reset_cnt))?=?'1')?THEN--复位 ????????????win2_num?<=?"0000000000000000"; ?????????ELSIF?(state?=?s_start?and?game_led?=?"0000001")?THEN----2号赢 ????????????win2_num?<=win2_num+?"0000000000000001";--加1 ?????????ELSE win2_num?<=win2_num; ?????????END?IF; ??????END?IF; ???END?PROCESS; --输出 win1_times<=win1_num; win2_times<=win2_num; ???led?<=?game_led; END?behave;
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